Affichage des articles dont le libellé est Items. Afficher tous les articles
Affichage des articles dont le libellé est Items. Afficher tous les articles

vendredi 4 janvier 2013

Gameplay : Armors types

SGT by sttheo from CGHUB



Outfits  and armors types



Advanced Clothes and leathers


Pros :
- minimal footstep noise when walking, running, jumping.
- low stamina consumption and increased physical abilities : running / jumping / swimming
- low stamina loss in hot weather conditions

Cons :
- very low damage absorbtion
- medium stamina consumption under cold weather conditions
- alls dangerous animals, creatures and enemies won't hesitated to attack you if sighted too close
- very cold water swimming is  lethal
- not fire-firendly


Best for : Stealth gameplay / Desert, Jungles, plains


Advanced light armors






Pros :
- medium footstep noise ( moves noises detected within a 3m radius)
- medium stamina consumption and normal physical abilities
- medium stamina loss in hot weather conditions
- medium damage absorbtion
- small creatures and animals will flee on sight, or cause 0 damage
- no stamina consumption under cold weather conditions

Cons :
- medium and large creatures will still attacks you if sighted
- cold water swimming consume a lot of stamina and then health.
- not-fire friendly

Best for : balanced gameplay / Cold forest, Swamps


Advanced Heavy-armor / implants


- Pros :
- internal abilities : spotlights / thermal vision
- heavy damage absorbtion
- Oxygen reserve for space / fire / underwater / magma situations on full closed armors
- jump and reactors ( replace the run / jump)
- fast walk speed
- increased accuracy with heavy-weapons

Cons :
- make a lot of noise when you move
- each feature consume the battery (wich slowly recover, or can be refilled)
- if the battery reach 0 the armor loose all its abilities for 5 seconds and you cannot move
- if battery reach 0 underwater or in space/ fire/magma /you die
- IEM charge discharge the battery to 0


















HUD : smart contact lens


Items has to be bought, crafted with receipes or found randomly by exploring or by completing tasks and missions.

well it's 2085 so a smartlens are the new smartphones it's the base item everybody own,
as it can contain and display in glorious augmented-reality usefull Apps.
For immersive purpose most of HUD elements can be toggled in the HUD options :
AUTO-HIDE / ALWAYS ON / OFF.

Be carreful tough, an IEM charge will temporarry disable you smart lens system.

By the way on Mars you will need to get some Mars specific Apps for it to be usefull they can be purchased in stores, or stolen/hacked :

  • Exploration Apps :


    Map :
    Allow the player to see where he is in the world and set destination markers in some vehicules it will display a voiced GPS . Maps of army-bases and outposts can't be obtained to regular shops tough.

    Weather Forecast :
    The player can plan an attack with the best weather option, for example on some outpost, electrified barriers are disabled during raining storms, wich also can hide your steps noise. Exploring desert during cosmic-radiations storms is not advised without protection,etc..

    To-do:
    Displays active quests

    Calendar:
    Displayed achieved quests

    Photo:
    Zoom and take a screenshot! (can be a togglable to a UI-free freeze-freecam for cool action pics to share!) (can be used by weak players to easing spotting)
  • Combat Apps :


    Crosshair :
    usefull for ranged weapon users!

    Noise radius meter :
    Display the distance and level of noise you cast

    Light exposure meter :
    Display your visibility considering light and shadows

    Stamina and health meter :
    Displayed as % or bars
  •  Special Apps :


    Infrared-vision :
    You can sight better in dark areas! Classic!

    Thermal vision :
    you can spot any nearby heating sources, even thru thin wall! living creatures, engines, fires..

    Vector vision :
    if your eyes can't see or have to be closed (thick fog / blinding light) use the sensors-vision it's not very accurate but it's better than nothing in some case! (visually it looks like how kinect see you: monochromatic projected points in space)

Weapon : Grappling gun


Should be a portable version of this thing.

Graplling once acquired allow a new set of abilities to the player, by the way it won't lift any heavy-armored player anywhere.

Weapon type: One-handed
Projectile-drop: Very-high
Shooting mode : press fire to shot / if locked you will be propulsed to the hitted spot.
Ammo: unlimited

Within the limited range of the rope with your harpoongun you can :

1 - Reach areas the player could not climb on, natural or artificial however some surface might be too hard for the grappling to pierce or to hang to

2 - Kill a target, but if lighter than you It will then take It to you while its still alive and screaming in pain so watchout of last grenade moves. However some enemies bodies can be used as anchor if heavy enough to lift you up or down.